a letter about the things you leave with us

Our Privacy Policy,
written by lamplight.

We make slow, quiet games, and we'd like our handling of your information to feel the same way: unhurried, careful, and with nothing hidden in the tall grass. Here is everything, in nine short chapters.

Last updated · October 1, 2026

Who keeps this lantern

Lanternfield Games is a small independent studio making atmospheric, story-first games. This letter explains how we treat personal information on lanternfieldgames.com and in our games — The Last Harvest Light, Fireflies Over Wren Lake, and, when they are ready, Letters to the Hollow Road and Where the Tall Grass Remembers.

If anything here is unclear, write to us at [email protected]. We read every letter.

What we gather

Very little, and only what helps us look after you or the games.

  • Letters you send us. When you email, we keep your address and your words so we can reply.
  • Crash and performance reports. If a game stumbles, it may send an anonymous report — device type, operating system, game version and what went wrong — so we can mend it. On PC, this can be switched off in the game's settings where offered.
  • Simple website logs. Our web host records standard details like IP address, browser and the page visited, used only to keep the site secure and running.
  • Purchases. When you buy one of our games, the store you buy from (on PC, Nintendo Switch or mobile) handles payment. They may tell us that a purchase happened, but we never see your card details.

Your save files — every lantern lit, every firefly guided home — live on your device or in your platform's own cloud-save service, not with us.

What we leave alone

Our games are made to be remembered, not monetised. So:

  • no advertising in our games, and no advertising trackers on our website;
  • no accounts to create, and no profiles built about you;
  • no selling, renting or trading of your personal information — ever.

"We'd rather know nothing about you and have you trust us, than the other way round."

Why we keep anything

We use the small amount we gather to answer your letters, to find and fix bugs, to understand (in broad, anonymous strokes) whether a chapter of a game is confusing players, to keep our website safe, and to meet our legal and tax obligations. Where the law asks us to name a reason, it is our legitimate interest in making and supporting our games, or a legal duty we must fulfil.

Those who help us

A few trusted companions help carry the load: the platforms that sell and run our games, our web host, our email provider and a crash-reporting service. They see only what they need to do their part, and they handle it under their own privacy commitments. Platform features such as achievements, friends lists or cloud saves are run by those platforms under their own policies.

Some of these helpers may keep data in other countries. When they do, we rely on the legal safeguards meant for such journeys. We would also share information if the law required it of us.

How long things linger

  • Your letters: kept while we're talking, then for up to two years before we let them go.
  • Crash reports: up to twelve months.
  • Website logs: a few weeks, rarely more than sixty days.

We keep things safe while they're with us — encrypted connections, few hands, careful helpers — though no lantern is entirely windproof.

Asking us to forget

You may ask us, at any time, to show you what we hold about you, to correct it, to stop using it, or to forget it entirely. Simply write to [email protected] and we will answer within a month.

If you live somewhere with particular privacy laws — the European Union, the United Kingdom, California, or elsewhere — you hold those rights too, including the right to raise a concern with your local data protection authority.

For young travellers

Our games are gentle, but they deal with grown-up feelings like loss and memory, and we don't knowingly collect personal information from anyone under 13. If a parent or guardian believes a child has written to us, let us know and we will delete it.

When the page is rewritten

As new games come along the road, this letter may change. When it does, we'll update the date at the top, and if the change is a meaningful one, we'll say so on our website before it takes effect.

Leave a note by the lantern.

Questions about privacy, or anything else at all — we'd be glad to hear from you.

[email protected]

With warmth, — the Lanternfield team